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Old Apr 15, 2006, 04:33 PM // 16:33   #1
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Default Thumper build idea

here's the build:
http://gwshack.us/0ca24

about the characters:
-thumpers: the bread and butter of this build, those should be the monk's worst nightmare
-boon monk: healing etc
-ele: His jobs are: 1) cast judge's on the thumpers 2) cast balth's an a thumper or on a pet 3) keep the thumpers clean of conditions and key hexes 4) cast windborne on people that need it . (the thumper with balth's on it, the monk, etc)

Still needs to be tested (I'll try to find a team when I get online).
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Old Apr 15, 2006, 05:41 PM // 17:41   #2
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Drop troll on the thumpers and replace with another pet attack, I suggest either brutal strike or disrupting lunge. I highly suggest running 15 beast 12 hammer 7 expertise, a good bit of a thumpers DPS comes from the pet, especially if you get a dire pet. The expertise score may seem low but the energy you get from ferocious is more than enough to fuel irresistable blow spamming. I like the smiter, smite hex and draw conditions will keep your thumpers going.
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Old Apr 16, 2006, 12:56 AM // 00:56   #3
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Drop Troll Ugent for Disrupting Lunge. Drop the whole Wilderness Survival attribute and place enough points in Beast Mastery for 14 and the rest in Expertise.

Other than that, it looks good.
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Old Apr 16, 2006, 06:17 PM // 18:17   #4
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http://gwshack.us/adf1d

changed troll unguent
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Old Apr 18, 2006, 08:14 PM // 20:14   #5
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put in ment ailment on the prot instead of mend condition as they are exactly the same except mend condition cant be used on self....
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Old Apr 18, 2006, 08:19 PM // 20:19   #6
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Quote:
Originally Posted by Blow Up Doll
put in ment ailment on the prot instead of mend condition as they are exactly the same except mend condition cant be used on self....
Read more skill updates.
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Old Apr 18, 2006, 08:38 PM // 20:38   #7
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sorry - i havent played for 4 months lol - only started again yesterday
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Old Apr 18, 2006, 08:54 PM // 20:54   #8
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Quote:
Originally Posted by Blow Up Doll
sorry - i havent played for 4 months lol - only started again yesterday
Yeah, the Mar 2nd update actually made it to where there is an actual choice to make about which condition removal skill to bring (a lot of it depends on what other condition removal/moving skills your teammates bring). The change to mend ailment was a great move for balance reasons.
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